NERO Elkins
Welcome,
Guest
. Please
login
or
register
.
January 28, 2012, 01:36:19 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
Next Tavern Night - Oct. 20
6081
Posts in
614
Topics by
512
Members
Latest Member:
replicawatches
NERO Elkins
In Game
Freetown Bulletin
The Town Crier
« previous
next »
Pages:
[
1
]
Author
Topic: The Town Crier (Read 1237 times)
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
The Town Crier
«
on:
November 28, 2009, 12:16:01 PM »
Hello!
This is the Town Crier!
Important information concerning events here in Free Town will be gathered here from the point of view of individuals involved. Records are also kept incase further incident calls for it.
Town Crier
Record Keeper
Logged
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
Re: The Town Crier
«
Reply #1 on:
November 28, 2009, 12:19:11 PM »
MARCH 22, 608
SUMMERY OF EVENTS
According to local reports, a group of travelers approaching Freetown was ambushed by Kobolds. Having escaped and defeated the kolbolds they were requested by Poli Rub'eus to recover a wand for him from the wild elves, and in the process defeated a powerful kobold warrior who had come into possession of a magically enhanced sword and shield. Having recovered the wand, Polis Rub'eus nominated the Gadje as part of the deal to be ambassador of the lands of Dalantia to Avalon.
During these events, the Gadje and a Kris'alis witnessed the murder of another Gadje by the title of Todd the Great, who also seeks the title of ambassador.
EVENTS AS TOLD BY CRIE KRIS'ALIS SNILLOR
Having traveled with a group of Gadje, Alex Row a human and Reton Hearthridge a mystic wood elf, we found ourselves at a small tavern just on the borders of Dalantia. There we encountered a man seeking to become the ambassador to the lands of Dalantia. I never got his name, but when he announced he was on his way to Freetown there was an overall strange response. Most who had gathered at that tavern were on their way to Freetown. With me being the only one familiar with the local area I volunteered to lead them to Freetown. On our way we were ambushed by kobolds. Though outnumbered we held our own for quite some time. Unfortunately we were outnumbered, and young Alex Row was killed while the rest of us were taken unconscious.
We were brought to a cavern, where their chieftain, a necromancer, was deciding what to do with us. Apparently he brought in a zombie bear. As I was later told, they were reviving us one by one to fight it. Then lost control of it, and in an attempt to keep themselves from being killed by the zombie bear they revived the rest of the Gadje and me. We fought with all our might and with great effort me and my good friend Reton ran to once more find help from Freetown only to find ourselves lost. Luckily Grom, the Orc, had dealt with the menace and the group was on their way once more. Grom is an Orc I can respect for he recovered a face stone of mine stolen by the kobolds. We continued our journey to Freetown, to finally reach the edge of Freetown. There we encountered Poli Rub'eus former Elder of the Rub'eus.
There he revived Alex Row and offered up a deal. If we could recover a wand for him, he would nominate our companion to be Ambassador to the lands of Dalantia. So we agreed, as he also offered up a small payment. On our way back into the forest we discovered two of our companions had already encountered the wild elves who supposedly had the wand. In order to acquire the wand from their leader we had to travel the woods through a path of some mystic importance. A path of aggravation, to which simply breaking a twig required a stopping of movement and prayer to the tree.
Eventually we encountered their leader and with some discussion agreed to recover some seeds on a lost wild elf. Grom wasted no time getting on with the mission while a gypsy who I never got the name of continued to speak with the wild elf. I followed Grom, soon followed by the others. Eventually we found ourselves at a cavern. This cavern was full of kobolds and to our knowledge the elf we sought may of been within. After fighting off some kobolds we discovered that the leader, who somehow possessed magic weaponry had the seeds. All we were required to do was recover the seeds. After a long fought battle (and some potions tor revive a Wild Elf who came to help us) we managed to fight off the Kobold and recover both the seeds and wand. We returned it to Poli only to encounter Todd the Great. Todd, was also seeking to be ambassador to the lands of Dalantia and was actively brandishing his ego. Though accompanied by his stupidity. Poli Rub'eus killed him with a death spell. I was unable to do a thing in response as the group of Gadje would probably see my actions as bad and we couldn't fight Poli in any cause by ourselves. Before I left the last words he muttered to them involved not sharing the reward with me. Nothing of importance, but I got a share none the less.
Logged
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
Re: The Town Crier
«
Reply #2 on:
November 28, 2009, 12:22:24 PM »
APRIL 23, 608
On April 23rd 608 a group of two Gadje, a Kris'alis, and a Turkv'os recovered the missing Opalis and Kris'alis wands. Uncovering a plot that to rumor is related to the banishment of Poli Rub'eus and his removal from being the elder of the Rub'eus.
EVENTS AS TOLD BY CRIE KRIS'ALIS SNILLOR
Alex Row and myself were in Will o' the Wisp Tavern. We were at the bar along side Micheal the Good and Elizabeth Turkv'os. It was there I was approached with very vital information involving previous events. See, before I went to the bar I had encountered Denezaro and explained to him about the vicious murder of Gadje calling himself Todd the Great. Denezaro Kris'alis and I conversed about what to do prior and after a brief meeting of the Elders Denezaro came in search of me. There were two problems at hand and it seemed I had become part of it with what little information I had. First, we had two who were up to become Ambassador to the land of Dalantia. Todd the Great and the Gadje who we had helped get nominated by Poli Rub'eus. After a short conversation we agreed any nominee no matter the circumstances of the Rub'eus was not a nominee we could get behind. That was the least of the problems though. It seems the Kris'alis Wand, of which each house has their own of great faimly importance, had come up missing. Remembering the events of March 22, 608, I told Denezaro about the Wand Poli had us recover. Though I never saw the wand myself I pulled Alex Row into the conversation as he may of seen the Wand. After a short discussion ending with Denezaro having to leave and Alex Row having not seen the wand either, we returned to the bar as if nothing had happened. Only for a dwarf to come in, and for me to have him build us some new weaponry (apparently he actually bought it off of Denezaro, but they were fine weapons none the less) as I had lost my previous mace fighting the magic weapon wielding Kobold and Alex Row lost his weapons at some point during the 22nd events.
In moments, Poli Rub'eus had come into the Tavern. He was occumpanied by another man and was there to receive something that the bar keeper had yet to get. Or I believe as I hadn't seen much. Realizing the Turkv'os and Micheal the Good had overheard enough we let them in on what was going on. When Poli Rub'eus had left another Dalanti entered the tavern covering his face. He had no face gems and was there to deliver something to Rub'eus. With Poli already gone he entrusted the bar keeper with the key or bag I did not see which and left. During his time there he had mentioned something about being brought back. Having had all his gems removed why would Poli bring such a man back? We discovered shortly the bag, and opened it though the Bar Keep did not want us to. The bag, contained pieces of some material with markings on it. We slowly put it together and discovered that on it contained a prophecy. Denezaro returned just in time to help us place it together. As it finished the tablet included images of a Ziggurot, some various other things... and a symbol of the Antracit'us. I had to explain to the Gadje about the Antracit'us. We solved the riddle of the puzzle and ultimately realized the riddle meant that under the Tavern itself lay something of great importance. With some convincing we recovered the key to the cellar and with me in lead we entered a cavern into the deepest parts of that strange place.
After crawling so far into the twilight grotto that we had entered I found strange balls of fuzzy appearance laying along the floors. I warned my companions not to touch them, as Alex Row, Elizabeth Turkv'os, and Micheal the Good had accompanied me inside. We ventured deep enough that we could see entrances into two more caverns. Though approaching the exit I discovered a sword swinging in at me. With some effort I fought from inside the small cavern against the unseen assailant and defeated them only to have another come at me from the other side. With both beaten I made my way out and was soon followed by the others to find no body. Alex Row volunteered to venture into the next part of the cavern first, and held his own against two animated skeleton warriors till I made my way in and fought them off as well. Soon with all four of us in that section we discovered the cavern came to a ledge, at least 40 feet down. At a good distance was a pathway with a stair case leading down and there were pillars to step on to make it to the destination. Upon looking at the pillars I discovered a number of numbers glowing in the pillars, and at first felt that there had to be mathematical importance, not so much as simple as it honestly was. So I tested out a pillar, poking it twice with my mace. The first time it was a 3, and gave me healing. The second was a 8 and it made me flee in fear. After much time Elizabeth Turkv'os discovered the simple and obvious answer. Each number was equivalent to our beliefs in numerology. 1 and 2 had neutral effects. 3, 6, and 9 had obviously good effects. Where as 4 and 8 had very bad effects, and we never encountered the lone zero that was off from the others. As Alex Row or Micheal the Good volunteered to go first, a large bat came at them. I missed most of the action here as Alex Row, Micheal the Good, and Elizabeth Turkv'os fought off bat after bat. Eventually making it over, except for miss Elizabeth who fell off fighting the bat somehow surviving a 40ft. drop to the ground.
When I recovered I rushed through the pillars and down the stairs to help them. Finding and recovering Elizabeth, we pushed on to find ghosts and various undead things coming at us. Realizing that the spirits knew some form of magic, I charged in to not allow them time to fight. I never saw what the others were doing only knew they were fighting undead as well. After so many we made our way up a stair case and to an Obsidian Throne mentioned in the prophecy. On this throne was two wands, and a chest. I approached, acquired the wands and as we all stood up their opened a chest, activating one of the orbs, killing me. Lucky me Alex Row and Elizabeth Turkv'os knew how to heal. Lucky us, for soon armies of skeletons came at us, and with great coordination we fought them off. Then in realization how difficult it would be to escape if we simply walked, with an instant plan in mind we ran for it knowing the way out. Making it across the pillars just fine, and with a heroic catch I caught a jumping Elizabeth as she had no choice but to step on a 4 as the giant bats were getting to her. We escaped back into the tavern with the wands, and treasure acquired from such a dangerous place. Denezaro made his way to us and I handed him the wands, the Kris'alis and Opalis wands. Then with minor discussion of the days events, it was determined Denezaro would call Poli to a Kris. Before he left, the bar keep demanded we pay him a tab, in which we did, then decided out of better judgment. To try and find a better bar.
EVENTS AS TOLD BY ALEX ROW
So Im suppose to write what happened to me eh? Alright I guess I can do this...It all started with Crie and I enjoying a drink at a bar that I cant seem to remember the name of...wasn't a very good Bar...kinda small sept for the cave underneath now that was weird but that doesnt happen till later so let me get back on track. So as I was sayin Crie and I we're getting a drink and talking to our new friends a Turkv'os by the name of Elizabeth and a one Mr. Good, Both turned out to be very good fighters but again im getting off track here. While we we're there Denezaro Kris'alis came in and started to talk to Crie, eventually I was called over and brought up that I thought the wand they we're lookin for was White, not Orange. With that Denezaro left and we returned to our drinks.
Thats when a man who was holden his face came in and asked for a drink but got shoe'd away by the bar keep, I think He was a disgraced gypsy or somethin, all this gypsy stuff is kinda new to me so I tend to get a few things wrong still ach! Another Tangent lets get back on track! The face holdin man left us a present it seemed in the form of a bag full of pieces of a slab, we figured out the puzzle and it told us that the black gemmed gypsies could be returned if they made some temple rise with the staff and the wands. Oh I forgot to mention we met a nice dwarf who forged Crie and I some weapons. I got a Longsword after losing my first one to a Kobold, luckly I still got mums 2 hander dono what i'd do if I lost that...and Crie got a Mace, made out of some flashy Orange material It sorta lit our way later. Sooo!! After we figured out the puzzle we found that the place we needed to go was under the bar.
So when Denezaro got back we we're lead to the cellar of the bar, inside was a small tunnel that lead to a large cave, while there we had to fight some nasty deadins Skeletons with weapons that broke on impact with the ground after my blade cut em threw. I also got hurt by a strange glowin ball which reminded me to never touch glowin things. Well after we finaly got rid of the skeletons we had to solve yet another riddle number stuff. Mr. Good and I went first, Mr. Good ended up gettin scared due to one of the numbers and I had to fight off a bunch of Bats as Crie got threw, Miss Elizabeth fell from the pillers the numbers where on as I tried to fight off more bats. Luckly she was fine with a few of my healing spells. After searching threw the cave a bit long we found a box. Inside was well...a ton of treasure and more of the glowy things. We had to heal Crie before continuing back. Also before continuing back we had to fight off some very strong Skeletons, did I mention there we're some of the missing wands in the chest that Crie opened? Cause there was. That parts important I cant beleave I forgot it...Ah well. So the strong Skeletons, after fighting em off we ran as fast our legs could carry us and jumped across the pillers with the numbers, more bats here im gona have to start calling myself Alex Row, Bat Slayer, heh another tangent darn it! Elizabeth almost fell again but Crie saved her.
When we finally got back to the bar we gave the wands to Denezaro and we ended up gettin acosted by the Barkeep aparntly we hadn't payed enough earlier and so I gave him a Gem that was worth quite a bit just to get him off our backs. With that we left the bar, Crie and I figured a new bar was in order and if we had to we'd make our own bar.
Logged
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
Re: The Town Crier
«
Reply #3 on:
November 28, 2009, 12:24:04 PM »
MAY 28, 608
A proclamation from the Council of Elders:
Let it be known, on this, the 28th Day of May, 608, the Council of Elders has met and made the following decisions:
First, regarding the Accords of Avalon, the Council will be signing the Accords of Avalon, available in the Library of Sorcerers' Guild. This will mean some changes: The laws of Avalon will be followed within Dalantia, including the disallowing of Necromancy. These laws will hold sway in Freetown and the lands surrounding Freetown. Discussion will be held about the extension of these laws to the other parts of Dalantia. One Elder must be raised above the others for dealings with the Nations of Avalon. The Council has chosen me, as oldest of the Elders, for this position. This is not far different from the ways that our people followed when Dalanto led us. The position shall be called Chief Elder, and will only gain enough power to allow for speedy action when it comes to dealing with other nations and travelers from other nations.
Second, regarding the conflict between Poli Rub'eus and Denezaro Kris'alis, the Council will call a Kris to decide the truth of this matter. The Kris will be a Grand Kris, with members from each of the Nine Great Houses.
Third, regarding the position of Ambassador to the Nations of Avalon, the Council will keep this position open until the Kris returns with its decision on the matter mentioned above.
Fourth, the Council will be holding a special celebration to commemorate the official opening of Freetown on June 27, 608 in Freetown. May our hearts break if we do not enjoy ourselves there.
For the Council, Chief Elder Senta Turkv'os Elder of Turkv'os and Dil'muna Chief Elder of the Dalanti
Logged
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
Re: The Town Crier
«
Reply #4 on:
November 28, 2009, 12:24:38 PM »
MAY 29, 608
A Kris was held in Freetown. Here is an account of what happened on that day, written by Senta Turkv'os:
I was in presence at the Kris held in the open-air meeting hall in Freetown. Here is my account of what happened.
First, both involved parties, Denezaro Kris'alis and Poli Rub'eus arrived before the Kris at the appointed time at 10 o'clock this morning. The Head of the Kris, Guildmaster Orbiso Em'raldus of the Brewers' Guild, did not have time to begin the proceedings before Rub'eus had slapped Kris'alis with a glove and challenged him to a duel of honor. After conferring with Kris'alis, Em'raldus agreed to allow the duel before the hearing. He decided to set the end of the duel at Thrice Blooding.
The duel began, and Kris'alis quickly made a first and second strike. However, Rub'eus counterattacked on the second strike and managed to graze Kris'alis's arm. Kris'alis was severely injured by this grazing, more so than the wound would seem to harm him, so Em'raldus called an end to the duel and his men inspected the weapons, finding residue from a vorpal coating on the blade of Rub'eus. This is a grave breach of conduct.
Rub'eus exploded with anger, claiming innocence, then proceeded to attack the guards with Chaos magic. However, Kris'alis had snuck behind him and dealt him a single blow with the dagger, dropping Rub'eus to the ground.
The Kris passed judgment after this event. Not only was Rub'eus guilty of attacking one "Todd the Great", but he was also found guilty of tampering with a duel of honor and casting Necromancy within the boundaries of Freetown. Rub'eus has been stripped of title, name, and possessions. He will be shunned by all Dalanti, and we ask that all gypsies everywhere shun him as well.
We are awaiting a representative of House Rub'eus to come forward with a new individual to fulfill the role of Elder of Rub'eus.
Senta Turkv'os Elder of Turkv'os and Dil'muna Chief Elder of the Dalanti
Logged
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
Re: The Town Crier
«
Reply #5 on:
November 28, 2009, 12:27:33 PM »
JUNE 27, 608
According to local reports, on the grand opening of Freetown when the wands were first displayed Denezaro Kris'alis was kidnapped by a pair of Rub'eus. A party of adventurers managed to discover this but couldn't save him that day as they had found themselves dealing with a Kolbold and Gnoll attack.
THE EVENTS AS TOLD BY CRIE KRIS'ALIS SNILLOR
Ever sense the Will o' Whisp tavern burnt down, we had been looking for a new bar. While out, I found myself in the company of some old friends. Kario Em'raldus, Alex Row, Isabella Turkv'os, Arrakk Di'mondus, and Micheal the Good. Finding them, and knowing them all to be traveling, I invited them to my home, The Snillor House. After we all settled we went to the bar, only to find Denezaro Kris'alis and two Rub'eus in the new tavern which yet has had a name. Drinking my specially made hooch, created by Kario, I found myself a bit confused as the secound Rub'eus could not speak common, or even gypsy. This worried me, as he started saying things that only made us worry for our safety around him.
After some drinking, and discussion, Denezaro Kris'alis offered to take us to see the wands in the Sorcerers Guild. We fallowed him and he allowed us in one at a time through an identification circle. We admired the amazing wands, and staff, and the growling Rub'eus frightened us with how he just grabbed the wands carelessly... Looking them over. Many questions were asked, and admired, but after a short time we returned to the bar for more hooch and fun.
What we had discovered, of major importance was the Turkv'os wand was the only one without the name of the son, and that the staff of Dalanto had a pink gem of some kind... Anyways, after a short time at the bar the wiser more in control Rub'eus walked out with Denezaro Kris'alis. We started to discuss this and Kario was next to first to discover there was a problem. We all agreed, that the growling one was messed up and in moments we moved outside to find the two who had left. Only to have the Rub'eus attack us. As soon as he did, we pinned him. After trying to talk to him, we found Freetown was being attacked by a mass of Kolbold and Gnoll. They came in, in hunger wanting to eat Gypsy. So as we struggled to find Denezaro Kris'alis we had to fight army after army of Kolbold and Gnoll.
After we fought them off and had ot kill the Rub'eus we checked to make sure the wands and staff were in place and ran in the direction all the creatures had come from. We assumed the Kolbolds were sent by the Rub'eus because a single one said they were, but after much conversation with a Gnoll and having to explain color of gems of the gypsy to help get directions (apparently they are color blind)). We moved on, finding more and more coming at us. Even asking them where their cheiften was and having them point in various random directions as well as when we asked were they came from. At least they speak with us before we killed them.
We traveled down the road only to find ourselves once more at the Will o' Whisp tavern. Or at least the ashes of it. There we discovered that the very creatures who had been attacking us so far were trying to get into the dungeon deep below that we discovered with the Events of April 23rd 608. They couldn't get in without a key, but when they saw us we started to do battle. After they were all dead, we found the door would not open and no one had a key. We continued to try to find a way in, thinking that was were Denezaro Kris'alis was. As the creatures had spoken of large beasts inside that could kill the town.
As we continued to try to break in, Kario and Arrakk went back to town to see if they could find anything of use while we sat and thought on how to get in the dungeon. Then we saw it. First glowing lights in the distance, then as they approached and we hid to look on we realized Will o' whisps were coming at us. Unsure of what to do I charged and swung my Mace only to discover it did nothing. Then one cast charm and I was charmed, moving after Cario and Arrakk who fallowed them quickly to warn us. After much confusion, and an attempt to see if they would stay on other side of bridge we made it to the bar feeling we could defend ourselves within.
After a while the Will o' Whisps were gone, and another man arrived. I do not remember who but it became obvious that, they were gone... It being to late, and us unable to do a thing, the group choose to retire to bed and I myself, eventually fallowed in reluctence.
Logged
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
Re: The Town Crier
«
Reply #6 on:
November 28, 2009, 12:32:13 PM »
JUNE 28, 608
According to reports from all across Dalantia, and a small band here in Freetown, the Sorcerers' Guild was burnt down, the family wands and the staff of Dalanto were stolen by Polis Rub'eus, all the Elders were kidnapped and apparently killed in a massive ritual to communicate with Ky'lo Antracit'us' spirit, and another attack on Freetown accord at the hands of various creatures.
EVENTS AS TOLD BY CRIE KRIS'ALIS SNILLOR
I awoke early, feeling that I needed to get to work. If Denezaro Kris'alis was still missing I felt obligated to do my best to find him. See, the day before he was kidnapped and we were massively attacked by kolbolds and gnolls. I had gotten up and gotten dressed, trying to wake the others so we could begin. As unexpected as it was, no one was willing to get straight to it, all were groggy and refused to move quickly. That is when I heard it. I heard a spell cast outside and swords fighting.
Running out the door and looking down the field I saw Rub'eus attacking what appeared to be a Mystic Wood Elf. I turned inside and yelled to the others, having seen what I had seen, I realized the Rub'eus were stealing from the Sorcerers' Guild and I told the others before charging into combat. I was unfortunate to have met a caster first who hit me with charm, and tricked me into walking away. When it finally ended, I forget how, I ran to the building with the elf to see what was still there as the Rub'eus had already escaped. Looking in, I couldn't see a thing and I ran in circles around the building unable to get in till the identification circle died and inside I saw the Staff of Dalanto and a few other items of importance still laying within. Realizing the horrible situation these items were in, I jumped into action moving to try and rescue these items. Only to find Fire Elementals leaping out of the wood work! Alex Row, who I had hired as a body guard the day before, finally made it to help me out. Within moments we were fighting them and making our way in. By the end, some books were burnt for good, but we managed to save the staff, a few other books, a lantern and a few other items that were laying about...
Without enough people helping as most had stayed in the building to fit themselves properly instead of risking their lives to help save such important things, the guild burnt to the ground. Nothing but ashes. I'm not clear on what happened because the panic of having to get all the items back into the Snillor Home for their protection as we couldn't find town guards and the such made me loose much hope in the situation. Remembering the legend of how one could gain control of the council by using the bejeweled wands, and the staff... I knew instantly it had to be Poli Rub'eus once more.
Realizing how dire the situation was I grabbed my hooch and went to the bar. I figured I would need to be drunk to be able to handle this properly. I sat in the bar a moment, I do not remember much. I do remember ignoring the Elf who seemed to rant about the strangest out of place things. After a few moments I heard combat once more. Running out we saw something that could only strike terror in normal Gadje and many of the other houses. Rocs, large birds had come down from the cliffs and right into Freetown as a result of the smoke rolling into the cliffs. Finally the others joined the fight and together we fought the giant birds. Then, Arrakk spoke Aventi, a language of one of the Scavenger races, and the chirping noise it required taunted the bird. So it chased him across the town leaving us dumbfounded and confused. I learned, to not let him get drunk either, he looses his calm collective self and becomes wild and very comical.
This is where things confuse me. I do not remember in sequence when two things happened. There were two Dirt farmers who had come in. They were planning to start dirt farming, when I informed them they would make more either gem farming or cleaning up kolbolds bodies. I also don't remember when, but we sat down to eat as Em'raldus were cooking a meal. I explained to them the dire situation and they bluntly ignored how bad it was, except for the idea they were willing to blow the door off for us with a destroy spell. After a hardy and well made meal we moved to the dungeon only to find... the spell did not work.
Well, I'm not sure how when and were we ended up back in town. Realizing how bad the situation was, I moved to go to the bar, where a gemless dalanti and a Rub'eus ambushed me with a web, silence, and sleep spells. Without me there the idiots opened the door to fight the Rub'eus and lost what we had saved from the fire. After we were finally gathered up, (I do not recall if this whole ambush was after or somewhere between the dirt farmers and the Em'raldus).
Eventually we gathered our things and headed for the dungeon once more only to find a way in. We arrived to find a Rub'eus, the one who stole the wands and ambushed us, and the no faced gypsy fighting each other. After a short battle we managed to pin and keep them under control. After short moment the Rub'eus handed us the key inside, tellins us that he realized his wrongs and only wanted to be elder, as he would of been instead of working with Poli Rub'eus.
With that, we entered the dungeon. Inside was a puzzle, and after hours of failing to figure it out, some of us left the structure at various times. Each time we became separated for any reason we found ourselves under attack by Rub'eus and No Face Gypsys. Somehow in the chaos of it we managed to recover one wand and create a plan. I believe I asked them to hide the wand, in which they choose their own clothing as apparently the best hidding place! Either way, we developed a plan. The plan was simply to hide, and when the door open 'bumrush' inside. The first attempt made it so only Kario made it in. . . Only moments later to be tossed out. We attempted again, and I made it in. In which I ran on by the skeleton warriors figuring I could find a way out of the situation, then make my way back to better fight to let the others in.
I fell off a cliff. I awoke later to find a skeleton starring me down. I didn't move, figuring if I didn't move they wouldn't move. So what I did was I looked at the door from the corner of my eye to see a loose stone, in which as I stood up I hit it with my shield opening the way for the others. We fill the hall and killed the skeletons. We started to cross the pillars and as I had spoken before, we could not step on 4s and 8s. Or so I thought. Finding Isableah stuck and unable to jump to a safe place I made a daring jump to allow her on mine. . . and I missed falling once more.
I awoke later, to find myself outside and reading over the puzzle once more in hopes of finding a way in. I worked slowly, diligently attempting to open the doorway. Only to see Reton come down the road toward us! As he did I yelled for him and he approached quickly, entering the room. I explained what had happened only to see the door open and to that I bumrushed my way in, right by Kario. In moments Kario and Alex explained what happened.
Poli Rub'eus had captured all the elders and was planning on sacrificing them to resurrect Ky'lo Antracit'us, and take his power. We had one wand and without it nothing could be done. We were to go to town and wait for his people to come get us to go to the ritual... Apparently Alex tricked them into thinking we'd help them. So we went back to town and to eat while we wait. I'm not sure what all happened, I remember alot of running about. I remember two Gadje who claimed to be formal magic users. I convinced some of the group to give them what was needed to resurrect the Elders.
See, someone came up with the plan to resurrect the Elders. Or hold off Polis as long as we could while the elders regrouped. Though later looking on it I can say that would fail as it seems the Elders had no memory of being kidnapped. So we started planning, and later ate along side some Wild Elves. I was a bit upset no one helped the strangers by giving them what they needed completely. I remember winning a bet with an elf who tried to kill me as a response so I had to kill him. Then he challenged me to honor combat, so I had Alex kill him as my champion, then he challenged me to a fight. So I had no choice but to fight him and every time he tried to kill me so I had to fight back. The Elf was crazy!
Anyways, eventually the men came for us who we had talked to before. The formal magic users. Which sort of confused me. What about those who were supposed to come and get us. Then as I walked out the one stealthily charmed me. Which caused me some serious issues. See, few know that I do not hold many as friends. Most are just people I hang with, but are not my friends. So when I suddenly flip into a state where I do, it usually becomes obvious.
Breton talked me out of it, I think. I just remember hitting Kario, which felt so good. We eventually made it back to the cave and after a while broke back into the dungeon. This time, we all made it across and this time we found Polis... Polis was in a circle of some kind, and the dead bodies of the sacrificed elders lay about on an ancient tomb. He was using the wands and soon... Poli Rub'eus summoned Ky'lo Antracit'us' spirit who soon informed him what he'd need to do to fully resurrect him. We were not sure what to do, and I asked everyone not to attack cause there would be no way we could do a thing anyways.
Soon, it faded and Polis simply died on the spot. I moved to steal his gold while the others revived Poli Rub'eus thinking it was a good idea. I warned them he could kill us all, luckily I had just cursed him to change his personality... so he choose not to kill us, but still was after his goals. After a short battle with skeletons and a long diplomatic effort, he escaped and we returned to the bar only to explain this all to Denezaro Kris'alis and return the wands and staff to him.
Logged
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
Re: The Town Crier
«
Reply #7 on:
November 28, 2009, 12:35:01 PM »
MAY 25, 609
According to reports, after the celebration of Danezaro's birthday, Slavers attacked the celebrations and a small band fought the slavers while a local creature thought to be mainly a myth of the Wild Elves, Lukuso kept the warriors alive. It is on this day, Slavers dared to enter Dalantia.
Logged
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
Re: The Town Crier
«
Reply #8 on:
November 28, 2009, 12:39:00 PM »
JULY 3, 609
Reports claim that Free Town during the Festivals came under attack by Undead. Reports claim a small band of townsfolk held the town during the night of the attack, as spirits began to possess the living. This is confirmed by Two Elders. Further it is on this day that Elder Emrald'us died of a strange disease. Turk'vos Elder had died earlier of a similar sickness.
«
Last Edit: November 28, 2009, 12:43:35 PM by Zathina Mage
»
Logged
Zathina Mage
Administrator
Hero Member
Karma: 10
Offline
Posts: 1753
Re: The Town Crier
«
Reply #9 on:
November 28, 2009, 12:42:23 PM »
JULY 4, 609
After the Death of Elder Emrald'us and Elder Arkvar'us. Elder Amtistus attempted a final farewell to the spirits of the Elders only for the magic to backfire. During the day, Free Town went under attack by a band of Scavengers, another band of Orcs, a doom bush, and into the night multiple undead. Spirits continued to posses townsfolk and lead to many odd activities during the night.
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
In Game
-----------------------------
=> Freetown Bulletin
=> Will o' the Wisp Tavern
=> Freetown Market Square
-----------------------------
Out of Game
-----------------------------
=> Announcements
=> General Talk
=> Meanwhile... Elsewhere on Tyrra...
=> Good Ideas
=> Character Stories and Ideas
=> Off Topic
-----------------------------
Staff Boards
-----------------------------
=> Suggestion Box
-----------------------------
Mid-Level Crisis Podcast Forum
-----------------------------
=> Mid-Level Crisis Podcast Forum
Loading...